Mar 24, 2008, 07:00 PM // 19:00
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#41
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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If Earth Magic is terrible, why are 99% of ele tanking builds built around Stone Striker/Stoneflesh Aura/Armor of Earth/Sliver Armor/Obsidian Flesh?
Grasping Earth and Ward Against Melee would, by themselves, redeem the attribute in PvP. In fact, I see only one absolutely useless skill in that attribute: Iron Mist.
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Mar 24, 2008, 07:01 PM // 19:01
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#42
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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death magic - except from minions in pve its bad
blood magic - no real usefull skills in it, will always be used only as a spike tool.
earth magic - needs more than just wards
smithing - lol
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Mar 24, 2008, 07:03 PM // 19:03
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#43
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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Quote:
Originally Posted by Esan
If Earth Magic is terrible, why are 99% of ele tanking builds built around Stone Striker/Stoneflesh Aura/Armor of Earth/Sliver Armor/Obsidian Flesh?
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because they suck?
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Mar 24, 2008, 07:26 PM // 19:26
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#44
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Deadly Arts could use a little TLC as well.
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Deadly Arts is fine as it is and if you think it needs a buff take a look at Assassins Promise again. I personally use pure Deadly Arts builds for HM clearance. Deadly Arts can use a nerf as some of the skill combinations used with deadly Arts is more powerful than an Ursan build.
Team Spam Assassins Promise + EVAS = FTW
Rinse then Repeat.
The only attribute I could possibly see as needing a Buff is communing and Spawning power. There are a couple of ways to solve these issues.
1) Move Blood Song back to communing where it belongs. Move Anguished was Lingwah to Channeling.
2) Reduce the cost of Shelter back to 15.
3) Move either Signet of Spirits or Offering of Spirit to Spawning Power but not both. As it is now both skills provide energy however OoS seems to be the better of the two. Makes no sense to have two elites that do similar things to be in the same attribute. Especially since OoS is the better of the two Elites.
Last edited by GloryFox; Mar 24, 2008 at 07:29 PM // 19:29..
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Mar 24, 2008, 07:35 PM // 19:35
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#45
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Tamuril elansar
death magic - except from minions in pve its bad
blood magic - no real usefull skills in it, will always be used only as a spike tool.
earth magic - needs more than just wards
smithing - lol
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The above is a joke?
Death Magic is very powerful as is even without the Minions.
Blood Magic has some of the best elites in the game.
Earth Magic... have you ever played a earth ele or used Sandstorm?
Smite.... I assume you meant to say Smite? Sig Smiter's are very powerful especially in groups. Go /ME secondary and use a combination of Inspiration and Smite skills and you will find some exceptional team builds based on Signet Smite skills. Also BA is not a bad skill as some people seem to think. Monster AI does not run from BA being cast upon a Pet.
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Mar 24, 2008, 08:09 PM // 20:09
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#46
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Necros don't need any buffs. They're already the most powerful class in the entire game wrt PvE. Soul Reaping is still the best energy management line in the game, even with the timer (which puts an upper limit to extra energy gain at the equivalent of 10 pips).
Yeah, the blood line is a bit underused, but it's only weak compared to the uberness of Curses and Death, not when compared to lines in most other professions.
So, necros don't need buffs. They'll get it anyway, of course: they're ANets pets and are buffed as often as mesmers are nerfed.
Mesmers don't really have a problem with their illusion line either. Yeah, it's stinking useless, but the mesmer problem is more fundamental than that: mesmers don't excel at anything in PvE.
Personally I still think mesmers don't need to be buffed as much as eles, necros and rangers need to be nerfed: those classes have skills which make them better at shutdown and interrupting than mesmers, and as long as that's the case mesmers will never be in demand.
I don't really see Elementalists as having a problem. They've got one serious damage line - fire - and three support lines. I don't know, seems to me that is by design. Lines aren't supposed to be self-sufficient and have heal, damage, and support in the same line (exception: anets pets, the necros).
Basically the elementalist complaint is that they need to spec in at least three lines if they want to do nuke-damage AND good support. Well cry me a river.
Smiting for monks. Here's the deal: monks are not damage dealers. They're the games best tanks and the games best healers, but if you want to do serious damage to stuff... oh wait, monks can do that too. In fact, I seem to remember doing Cathedral of Flames and parts of the UW in hardmode with just two monks in last week, and wasn't I farming raptors and angorodons with those monks too? Yeah, I believe I was. What was the question again?
Assassins, rits and dervishes: don't play'em and have no view on them.
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Mar 24, 2008, 08:41 PM // 20:41
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#47
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Wilds Pathfinder
Join Date: Jul 2007
Profession: N/
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Quote:
Originally Posted by GloryFox
The above is a joke?
Death Magic is very powerful as is even without the Minions.
Blood Magic has some of the best elites in the game.
Earth Magic... have you ever played a earth ele or used Sandstorm?
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so what are all those good blood magic elites?
whats so powerfull about death magic thats really usefull? rising bile/taint is only thing i can think off
sandstorm sucks, you just move out of it. i never played earth ele because they suck since sandstorm nerf
Last edited by Tamuril elansar; Mar 24, 2008 at 08:44 PM // 20:44..
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Mar 24, 2008, 10:31 PM // 22:31
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#48
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Wilds Pathfinder
Join Date: Aug 2007
Location: ★☆٭Ńēŵ~ŶờЯК٭☆★
Guild: The Benecia Renovatio [RenO]
Profession: Mo/Me
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Fast Casting. =/
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Mar 24, 2008, 10:36 PM // 22:36
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#49
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Tamuril elansar
so what are all those good blood magic elites?
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You're not seriously suggesting that Blood is Power, Offering of Blood, or Spoil Victor, are bad, are you?
Quote:
whats so powerfull about death magic thats really usefull? rising bile/taint is only thing i can think off
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That's two. Then there's Putrid Explosion, Putrid Bile, and Well of the Profane. A bunch more are good, but not outstanding - however you do realize that the point of Death Magic is minions, and that minionmasters have the greatest damage-per-second of anyone in the game, right?
Quote:
sandstorm sucks, you just move out of it. i never played earth ele because they suck since sandstorm nerf
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That argument works equally well for every single non-instant AoE spell in the entire game. Meteor shower sucks. Maelstrom sucks. Savannah Heat sucks. Chaos Storm su... No wait, that one really DOES suck.
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Mar 24, 2008, 10:53 PM // 22:53
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#50
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by GloryFox
Deadly Arts is fine as it is and if you think it needs a buff take a look at Assassins Promise again.
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the only good skills in deadly arts atm are sig of toxic shock, impale and sins promise
imo the rest of the skills in that attribute could use a little buff
as for the rest
smiting prayers
inspiration
fast casting (although the psychic instability was nice ty anet)
communing
spawning
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Mar 24, 2008, 10:54 PM // 22:54
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#51
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Smiting Prayers and Water Magic.
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Mar 24, 2008, 11:29 PM // 23:29
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#52
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by GloryFox
Sig Smiter's are very powerful especially in groups. Go /ME secondary and use a combination of Inspiration and Smite skills and you will find some exceptional team builds based on Signet Smite skills.
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Ah crap you brought it up I guess signet buffs are out of the question now.
Last edited by Gun Pierson; Mar 24, 2008 at 11:36 PM // 23:36..
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Mar 24, 2008, 11:43 PM // 23:43
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#53
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Most of you are complaning 100% about pve.
Im see most of the people saying "thats crap, add some 1337 skillz lulz!"
Since when A.o.E effect gets the job done?
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Mar 24, 2008, 11:55 PM // 23:55
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#54
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Furnace Stoker
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Quote:
Originally Posted by Crimso
Although it is weak smiting can't be improved because of the power creep of the monks healing/prot making smiting as good or nearly as good as other classes offensive attributes would imbalance the game.
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Lolwut???
Ever played a ritualist?
Rits can actually heal far better then monks and have godly E management skills under spawning. They dont have as many prots or hex removals sure, but they are all round solid healers and damage dealers.
So if rits are really good at both healing and damage, why cant monks be as well?
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Mar 25, 2008, 12:45 AM // 00:45
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#55
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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water doesnt really need a buff, ward against harm, shatterstone, deep freeze, maelstrom and other snares are good
and to above, rits suck cause they cant prot , ud get pounded by a hammer warrior before u can even cast a spell
and generally monks are made for healing thats what monks do, smiter monks suck these days
Last edited by masta_yoda; Mar 25, 2008 at 12:48 AM // 00:48..
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Mar 25, 2008, 12:59 AM // 00:59
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#56
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Frost Gate Guardian
Join Date: Nov 2007
Location: STALKER!
Guild: Not in One
Profession: N/A
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Nothing Really, I GUESS you could tune Spawning Power, Communing, Shadow Arts a bit more.
Nerf ...
Expertise 40% energy reduction at 10, 60% at 15? Are you ****ing kidding me?
Fire Magic - This might need a SLIGHT tuning.
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Mar 25, 2008, 01:37 AM // 01:37
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#57
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Lion's Arch Merchant
Join Date: Jan 2008
Location: Los Angeles
Profession: E/
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Quote:
Originally Posted by Splitisoda
Nerf ...
Expertise 40% energy reduction at 10, 60% at 15? Are you ****ing kidding me?
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The reduction is only for ranger or touch skills, and those ranger skills can take quite a bit of energy. Anyways...
I think Deadly Arts needs a buff. Doesn't have much use in common sin builds. Necros don't need any more buffs.
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Mar 25, 2008, 02:12 AM // 02:12
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#58
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Frost Gate Guardian
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Quote:
Originally Posted by Malice Black
Blood. It sucks, badly.
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Sad but true.
Most necros with blood build in arena suck.
ANet doesn't want necro to spike, so they nerf Oppersive Gaze and Ango's Gaze. But there are not useful hexes but poor life stealing spells.
But still, why do ppl bring Life Transfer anyway?
If I have to use it, then change it to " For 3...15 sec, you steal 10...25 health from target foe each second." It will be better then degen/regen based skill.
There are to many junk blood spells that dealing poor dmg, tbh I prefer some more creative hexes.
EX:
Vampiric Spirit: Hex Spell. For 3...24 sec, Target foe steals all his nearby allies' health for 10... 20 each second.
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Mar 25, 2008, 03:32 AM // 03:32
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#59
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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WE need to buff the norn skills Ursan Blesssing in particular, needs self heals, and no enchantment removal so I can keeps mah mending up. ANET PLZ BUFF URSAN SO WE DUNT NEED MONKZ
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Mar 25, 2008, 03:45 AM // 03:45
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#60
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Furnace Stoker
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Quote:
Originally Posted by Kerwyn Nasilan
WE need to buff the norn skills Ursan Blesssing in particular, needs self heals, and no enchantment removal so I can keeps mah mending up. ANET PLZ BUFF URSAN SO WE DUNT NEED MONKZ
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Ursan needs the following changes:
Energy degen replaced with +2 regen.
Resilience of the bear - you gain 1...10 health regen lasts 8 secs, recharges in 12.
Body of the bear... You gain 1...10 damage reduction. Lasts 8 secs, recharges in 12 secs
Strong Bear hide - you gain 1...10 armor. 8s d / 12s recharge.
These are all skills and cannot be removed in any way.
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